Digital Interactive Innovation at the Miami Museum

After five years, and more than $305 million, the Phillip and Patricia Frost Museum of Science in Miami opened its doors to the public in early May this year. Setting a new standard for museums and aquariums around the globe, the centre features a massive suspended 1.9 million litre aquarium tank – holding sharks, turtles […]

Examples of Non-traditional Interfaces for Education in South Africa

As a specialised design consultancy for interactive learning environments and tools, Formula D interactive has gained valuable project experience in designing non-traditional interfaces for digital educational content and tools in the culturally diverse context of South Africa. The aim of this paper, the final version of which has been published by Springer is to share the company’s experience in the field using prominent examples of their recent work, related research and user testing in order to discuss the merit of large-scale interactive surfaces, gesture-based and tangible interfaces in culturally diverse contexts. The company’s work includes interactive displays for science centres and museums as well as digital learning tools for classroom environments.

The Saudi Food and Drug Authority works with South African design company to produce state of the art multi-touch wall

Saudi Food and Drug Authority (SFDA) has turned to South African design company, Formula D interactive, to create an innovative multi-touch wall that will enable the Authority to communicate its vision and responsibilities to the general public and VIP guests in an original and engaging way. In a market saturated with food and drugs products […]

Designing interfaces to humanise technology

The way we interact with all the small and big machines we handle and inhabit in our daily lives tells us a lot about our personal relationship with technology. What do we actually want from technology and are we really getting it? Which side is more adaptive and compensates for the flaws of the other; Human or machine? What role play designers and artists when designing interfaces for the many black boxes our scientists and technologists surprise us with? Or can only magic save us from becoming machines ourselves? The video shows my 20 minutes talk from last July at Cape Town’s Creative Mornings event and tries to answer some of these questions.

Innovating education in South Africa: Formula D interactive presents a virtual, yet tangible Chemistry Lab.

Formula D interactive Virtual Chemistry Lab

Formula D Interactive recently developed a Virtual Chemistry Lab, as a safe, low cost alternative to the standard chemistry laboratory in schools. The heart of the system is a so called object recognition table. The interactive platform consists of a 50″ High Definition rear projected screen prepped with lots of computing power. Sophisticated pattern recognition technology allows users to navigate content information by placing physical cards onto the table’s glass surface.

Multimedia innovation centre in Pretoria showcases cutting edge media technology for the public sector

The Centre for Public Service Innovation (CPSI) has opened the doors to its multimedia innovation centre in Pretoria which aims at creating a learning and incubation facility for the public sector on innovation implementation, in support of government’s efforts to entrench the culture and practice of innovation. Inaugurated in June 2010 by Minister for Public […]

Back to the future of interface design with Microsoft

Microsoft’s office lab’s future vision montage promises “a glimpse at the future” of communication and interface technologies. The stunningly produced 5-minute long video features interaction scenarios deploying multi-touch, large interactive screen projections, translucent screens, gesture recognition, a paper screen etc. However, for interface designers and technology geeks the video does not show any new concepts…

From the first computer mouse to the Nintendo WII remote

The first mouse as designed by Douglas Engelbart The first computer mouse designed by Douglas Engelbart in 1964 is in principle similar to the one we’re using today
While the influence of digital technology on everyday life grows stronger, offering us new tools and possibilities, interaction designers, human-computer interaction specialists and media artists try to accommodate the demand for digital tools better adapted to human behaviours. Already 30 years ago, technologists, designers and media artists started to re-discover the experience of body and space, letting users navigate and interact with multimedia content by means of gestures and body movement. Yet, gesture-controlled interfaces have not yet come close to replace the window, icon, menu, pointing device interaction (WIMP) paradigm that has persistently dominated how we interact with computers for decades already.

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