An innovative app that helped a developer sell more than R300-milllion worth of property in three months has won a Gold Award for Technical Innovation. The app provides potential buyers with a real-time, self-controlled “walk-through” experience of a selected apartment, seeing every corner and the actual view from every room and window.
Local interactive technology design expert Formula D interactive has worked with local museums in Southern Africa on upgrading their exhibitions by introducing various advanced technological elements to transform the museum-goers’ experience.
The Old Prison Museum in Pietermaritzburg has exceptional historic significance for South Africa and its people. The building is a monument for the ill-treatment of human rights in South Africa during colonial rule and Apartheid era. Formula D interactive has been commissioned by Project Gateway to produce an interactive museum experience based on a concept the […]
Cape Town-based interactive design company, Formula D interactive, leads a collaboration of South African specialist firms to design and build a ground-breaking, large-scale audiovisual installation for the new Patricia and Phillip Frost Museum of Science in Miami, Florida. The museum is set to open in 2015, and – a powerful, warm ocean current off the […]
As a specialised design consultancy for interactive learning environments and tools, Formula D interactive has gained valuable project experience in designing non-traditional interfaces for digital educational content and tools in the culturally diverse context of South Africa. The aim of this paper, the final version of which has been published by Springer is to share the company’s experience in the field using prominent examples of their recent work, related research and user testing in order to discuss the merit of large-scale interactive surfaces, gesture-based and tangible interfaces in culturally diverse contexts. The company’s work includes interactive displays for science centres and museums as well as digital learning tools for classroom environments.
Earlier this week, Games for Change, a non-profit that catalyzes social impact through digital games, announced the 2013 finalists for the Games for Change Awards in the following categories: Most Significant Impact; Most Innovative; Best Gameplay; and Game of the Year. The annual awards are designed to celebrate excellence in the year’s best “games for change.” The finalists were selected by a blue ribbon jury and the awards will be presented to winners during the 10th Anniversary celebration of the Games for Change Festival in NYC on Tuesday, June 18th 2013.
An interview with designer Scott Chapman about designing the Eskom Energy Planner game
Recently Formula D interactive designed the Eskom Energy Planner Game to educate people on the different power generation technologies in an entertaining way. The online game allows players to take custody of a virtual city’s power plan and seek a balance between the most efficient technologies currently available and the most environmentally friendly ones. Players must also take into account the varying costs of production of the different technologies and face the challenge of maintaining an economically viable mix of all of these elements. We asked Scott Chapman, multimedia designer at Formula D, who was heading the development team at Formula D, what it takes to design an educational game like this.
World maps are not truer to the reality of the world then a spreadsheet with landmass figures of each continent. Both entail measurements and estimates, but are in fact abstract descriptions of known data about our world. Since our perception is visually dominated, designers have done a great deal for our understanding of the world by visually interpreting data from narratives, philosophical debate, firsthand observation and mathematical measurement. It is understandable that during the realisation of these representations, they often had to fill in gaps to make sense of incomplete data or address constraints of the medium they were using. The translation of data into a visual representation is subject to interpreting data. Design informs data and thus creates information. In today’s data rich world, data visualisation is one of the foremost design tasks since it delivers information necessary for the understanding of our world. Most world maps are iconographical depictions which describe the shape and size of land and water. But topography has often been corrupted by incomplete or incorrect data, bad design tools, or ruling ideology.
Q: Mr Baron, you are heading up a group of German design students from Koeln International School of Design (KISD) who are currently in Cape Town to collaborate with local design students from CPUT/Informatics and Design on a project around the topic of gentrification. What is the motivation behind the project? A: Content-wise, the global […]
We all know it; it is the mantra of our time: Our lives have changed a lot in the last years through information and communication technology. It has changed the way we work. It has changed the way we communicate. New technologies like mobile computing, new tools and interfaces not only have a major impact on our work and social experiences, we can rightly claim that they have improved our lives in various areas. Unfortunately, this is not the case in the field of education. Here, it seems as though things are moving slower than anywhere else. The following article proposes various engagement points for interaction designers to make technology count for education.keep looking »