International design project researches gentrification in Berlin and Cape Town

The Koeln International School of Design, the Faculty of Informatics and Design of the Cape Peninsula University and Formula D interactive cooperate on an international design project investigating the effect of gentrification in Neukölln, Berlin and Cape Town, The Fringe. A UN report predicts that 4.9 billion world citizens will be living in cities by [...]

Toppling Godsigner – Jenna Mervis talks to Cape Town’s Mugendi M’Rithaa about Transformative Design

“…Participatory design is almost a reaction against taking the end-user for granted. We’re saying that there is an embedded or tacit knowledge which the consumer has that will enrich the design process. Designers too can learn something in this relationship. We learn more about the context and the consumer becomes more visually literate, more design conscious. It is actually in our interest as designers to co-create with the consumer, because then they start to appreciate our role and our work even better…”

The Open Budgets Game: A serious game for civil society organisations

In this Pecha Kucha style talk, Michael Wolf presents the potential of serious games and edutainment to enhance learning. He uses the example of the Open Budgets Game, which has recently been designed by Formula D interactive, Michael’s design company.

The IBP Game: World wide learning through online gaming

The IBP – game is an online learning game designed for the International Budget Partnership. The umbrella organisation offers training and knowledge resources supporting civil society organisations around the globe focussing on budget advocacy and monitoring. In the scenario based learning game, players travel to the imaginary country of Polarus. The user takes on the [...]

Requirements for computing devices in education

India's 10 USD computer This is what the world’s cheapest computer may look like
Recent rumors about India’s launch of a 30 USD computing device for education sparked some thoughts on requirements for devices that should rather be cost efficient than provide excessive functionality that is not required by the user group.